##capital = 361

set_research_slots = 10
set_stability = 1
set_war_support = 1

# Starting tech
set_technology = {
	basic_supply_transport_tech = 1
	sentinel_unit_tech = 1
	bike_tech_1 = 1
	tracks_vehicle_tech_1 = 1
	support_weaponry = 1
	maintenance_company_tech_1 = 1
	maintenance_company_tech_2 = 1
	maintenance_company_tech_3 = 1
	maintenance_company_tech_4 = 1
	maintenance_company_tech_5 = 1
	maintenance_company_tech_6 = 1
	logistics_company_tech_1 = 1
	logistics_company_tech_2 = 1
	logistics_company_tech_3 = 1
	logistics_company_tech_4 = 1
	logistics_company_tech_5 = 1
	logistics_company_tech_6 = 1
	recon_company_tech_1 = 1
	recon_company_tech_2 = 1
	recon_company_tech_3 = 1
	recon_company_tech_4 = 1
	recon_company_tech_5 = 1
	recon_company_tech_6 = 1
	med_company_tech_1 = 1
	med_company_tech_2 = 1
	med_company_tech_3 = 1
	med_company_tech_4 = 1
	med_company_tech_5 = 1
	med_company_tech_6 = 1
	anti_tank_equipment_tech_1 = 1
	anti_tank_equipment_tech_2 = 1
	anti_tank_equipment_tech_3 = 1
	anti_tank_tech_1 = 1
	anti_tank_tech_2 = 1
	dog_equipment_tech_1 = 1
	dog_equipment_tech_2 = 1
	dog_equipment_tech_3 = 1
	dog_tech_1 = 1
	dog_tech_2 = 1
	dog_tech_3 = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	energy_fireteam_weaponry_tech_2 = 1
	energy_fireteam_weaponry_tech_3 = 1
	energy_fireteam_weaponry_tech_4 = 1
	ballistic_fireteam_weaponry_tech_2 = 1
	ballistic_fireteam_weaponry_tech_3 = 1
	ballistic_fireteam_weaponry_tech_4 = 1
	ballistic_fireteam_high_caliber_tech = 1
	ballistic_fireteam_low_caliber_tech = 1
	ballistic_fireteam_cooling_jacket_tech = 1
	fireteam_elite_weaponry_tech = 1
	demolitions_elite_weaponry_tech = 1
	ballistic_fireteam_tri_barrel_tech = 1
	ballistic_fireteam_hepta_barrel_tech = 1
	energy_fireteam_focus_lens_tech = 1
	energy_fireteam_heat_lens_tech = 1
	energy_fireteam_cooling_jacket_tech = 1
	energy_fireteam_rapid_charge_tech = 1
	energy_fireteam_over_charge_tech = 1
	flamer_demolitions_weaponry_tech_2 = 1
	flamer_demolitions_weaponry_tech_3 = 1
	flamer_demolitions_weaponry_tech_4 = 1
	explosive_demolitions_weaponry_tech_2 = 1
	explosive_demolitions_weaponry_tech_3 = 1
	explosive_demolitions_weaponry_tech_4 = 1
	flamer_demolitions_high_pressure_tech = 1
	flamer_demolitions_sustained_pressure_tech = 1
	flamer_demolitions_cooling_jacket_tech = 1
	flamer_demolitions_temperature_focus_tech = 1
	flamer_demolitions_longevity_focus_tech = 1
	explosive_demolitions_operational_security_tech = 1
	explosive_demolitions_volatility_tech = 1
	explosive_demolitions_propulsion_charge_tech = 1
	explosive_demolitions_rapid_fire_tech = 1
	explosive_demolitions_cyclic_fire_tech = 1
	nautics_tech_1 = 1
	#nautics_tech_2 = 1
	#nautics_tech_3 = 1
	#nautics_tech_4 = 1
	#nautics_tech_5 = 1
	#waterproof_sealing_tech = 1
	#multi_deck_construction_tech = 1
	light_navy_hull_tech_1 = 1
	light_navy_hull_tech_2 = 1
	light_navy_hull_tech_3 = 1
	light_navy_hull_tech_4 = 1
	light_navy_hull_tech_5 = 1
	medium_navy_hull_tech_1 = 1
	medium_navy_hull_tech_2 = 1
	medium_navy_hull_tech_3 = 1
	medium_navy_hull_tech_4 = 1
	medium_navy_hull_tech_5 = 1
	heavy_navy_hull_tech_1 = 1
	heavy_navy_hull_tech_2 = 1
	heavy_navy_hull_tech_3 = 1
	heavy_navy_hull_tech_4 = 1
	heavy_navy_hull_tech_5 = 1
	#waterproof_sealing_tech = 1
	naval_wonders_of_the_past_tech = 1
	super_heavy_navy_hull_tech_1 = 1
	standard_weaponry_tech = 1
	energy_weaponry_tech_1 = 1
	energy_weapon_emitter_tech = 1
	energy_weaponry_tech_2 = 1
	overcharged_ammunition = 1
	energy_weaponry_tech_3 = 1
	custom_built_capacitors = 1
	energy_weaponry_tech_4 = 1
	ballistic_weaponry_tech_1 = 1
	warrior_equipment = 1
	ballistic_weaponry_tech_2 = 1
	basic_infantry_equipment = 1
	ballistic_weaponry_tech_3 = 1
	prewar_infantry_kit = 1
	ballistic_weaponry_tech_4 = 1
	melee_weaponry_tech_1 = 1
	melee_weaponry_tech_2 = 1
	melee_weaponry_tech_3 = 1
	melee_weaponry_tech_4 = 1
	spec_ops_equipment_tech_1 = 1
	spec_ops_equipment_tech_2 = 1
	hardening_armour_tech = 1
	spec_ops_equipment_tech_3 = 1
	ballistic_fibre_tech = 1
	spec_ops_equipment_tech_4 = 1
	spec_ops_equipment_tech_5 = 1
	spec_ops_enclave_1 = 1
	stealth_boy_tech = 1
	night_vision_tech = 1
	thermal_vision_tech = 1
	stripped_pa_tech = 1
	weight_support_frame_pa_tech_1 = 1
	weight_support_frame_pa_tech_2 = 1
	wasteland_pa_tech = 1
	simple_servo_tech = 1
	scav_pa_tech = 1
	advanced_servo_tech = 1
	t45d_pa_tech = 1
	c_t45d_pa_tech = 1
	high_pressure_hydraulics_tech = 1
	t51b_pa_tech = 1
	gauss_weaponry_1 = 1
	gauss_weaponry_2 = 1
	plasma_weaponry_1 = 1
	plasma_weaponry_2 = 1
	power_armour_enclave_1 = 1
	power_armour_enclave_2 = 1
	texas_brotherhood_pa_tech = 1
	special_forces_perk_tech_1 = 1
	glider_tech = 1
	aerodynamics_tech_1 = 1
	aerodynamics_tech_2 = 1
	aerodynamics_tech_3 = 1
	aerodynamics_tech_4 = 1
	aerodynamics_tech_5 = 1
	aerodynamics_tech_6 = 1
	aerodynamics_tech_7 = 1
	fighter_tech_1 = 1
	fighter_tech_2 = 1
	fighter_tech_3 = 1
	fighter_tech_4 = 1
	hev_fighter_tech_1 = 1
	car_fighter_tech_1 = 1
	long_fighter_tech_1 = 1
	hev_fighter_tech_2 = 1
	car_fighter_tech_2 = 1
	long_fighter_tech_2 = 1
	hev_fighter_tech_3 = 1
	car_fighter_tech_3 = 1
	long_fighter_tech_3 = 1
	fighter_engine_tech = 1
	cas_bomber_tech_1 = 1
	cas_bomber_tech_2 = 1
	cas_bomber_tech_3 = 1
	cas_bomber_tech_4 = 1
	cas_defence_tech = 1
	cas_offence_tech = 1
	hev_cas_bomber_tech_1 = 1
	car_cas_bomber_tech_1 = 1
	long_cas_bomber_tech_1 = 1
	hev_cas_bomber_tech_2 = 1
	car_cas_bomber_tech_2 = 1
	long_cas_bomber_tech_2 = 1
	hev_cas_bomber_tech_3 = 1
	car_cas_bomber_tech_3 = 1
	long_cas_bomber_tech_3 = 1
	strat_bomber_tech_1 = 1
	strat_bomber_tech_2 = 1
	strat_bomber_tech_3 = 1
	strat_bomber_tech_4 = 1
	strat_internal_tech = 1
	strat_external_tech = 1
	hev_strat_bomber_tech_1 = 1
	nav_strat_bomber_tech_1 = 1
	long_strat_bomber_tech_1 = 1
	hev_strat_bomber_tech_2 = 1
	nav_strat_bomber_tech_2 = 1
	long_strat_bomber_tech_2 = 1
	hev_strat_bomber_tech_3 = 1
	nav_strat_bomber_tech_3 = 1
	long_strat_bomber_tech_3 = 1
	cargo_plane_tech_1 = 1
	air_drop_tank_tech = 1
	cargo_plane_tech_2 = 1
	air_refuling_tech = 1
	cargo_plane_tech_3 = 1
	inert_blimp_tech = 1
	blimp_tech_1 = 1
	blimp_tech_2 = 1
	blimp_tech_3 = 1
	blimp_tech_4 = 1
	air_armor_tech = 1
	cheap_blimp_tech_1 = 1
	ground_blimp_tech_1 = 1
	air_blimp_tech_1 = 1
	cheap_blimp_tech_2 = 1
	ground_blimp_tech_2 = 1
	air_blimp_tech_2 = 1
	cheap_blimp_tech_3 = 1
	ground_blimp_tech_3 = 1
	air_blimp_tech_3 = 1
	cheap_blimp_tech_4 = 1
	ground_blimp_tech_4 = 1
	air_blimp_tech_4 = 1
	high_fighter_tech = 1
	high_cas_tech = 1
	vertibird_tech = 1
	vertibird_cas_tech = 1
	heavy_infantry_tech_1 = 1
	heavy_infantry_tech_2 = 1
	heavy_infantry_tech_3 = 1
	heavy_infantry_tech_4 = 1
	heavy_infantry_tech_5 = 1
	midwest_pa_tech = 1
	payload_glider_tech = 1
	air_chaff_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	infantry_tech_level_scientific = 1
	power_armour_tech_level_tribal = 1
	power_armour_tech_level_settler = 1
	power_armour_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	special_forces_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	support_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	electronics_tech_level_scientific = 1
	heavy_motorized_equipment_vehicle_tech_1 = 1
	heavy_motorized_equipment_vehicle_tech_2 = 1
	heavy_motorized_equipment_vehicle_tech_3 = 1
	heavy_motorized_equipment_vehicle_tech_4 = 1
	light_motorized_equipment_vehicle_tech_1 = 1
	light_motorized_equipment_vehicle_tech_2 = 1
	light_motorized_equipment_vehicle_tech_3 = 1
	light_motorized_equipment_vehicle_tech_4 = 1
	tank_equipment_vehicle_Tech_1 = 1
	tank_equipment_vehicle_Tech_2 = 1
	tank_equipment_vehicle_Tech_3 = 1
	tank_equipment_vehicle_Tech_4 = 1
	robot_automation_tech = 1
	robot_makeshift_automatons_tech = 1
	robot_securitron_tech_1 = 1
	robot_scurry_tech = 1
	robot_advanced_power_systems_tech = 1
	robot_armour_hardening_tech = 1
	robot_assaultron_equipment_tech_1 = 1
	robot_assaultron_equipment_tech_2 = 1
	robot_handy_equipment_tech_1 = 1
	robot_handy_equipment_tech_2 = 1
	robot_handy_equipment_tech_3 = 1
	robot_handy_equipment_tech_4 = 1
	robot_lifter_equipment_tech = 1
	robot_sentry_bot_equipment_tech_1 = 1
	robot_sentry_bot_equipment_tech_2 = 1
	robot_build_efficiency_tech_1 = 1
	robot_build_efficiency_tech_2 = 1
	robot_build_efficiency_tech_3 = 1
	robot_protectron_equipment_tech_1 = 1
	robot_protectron_equipment_tech_2 = 1
	robot_command_equipment_tech_1 = 1
	robot_command_equipment_tech_2 = 1
	robot_command_equipment_tech_3 = 1
	robot_pacification_bot_tech = 1
	robot_behemoth_robot_tech = 1
	robot_humanoid_tech = 1
	aa_fireteam_tech = 1
	aa_fireteam_tech_2 = 1
	aa_fireteam_equipment_tech = 1
	aa_fireteam_equipment_tech_2 = 1
	grunt_level_radio_unlock_tech = 1
	forward_fire_base_unlock_tech = 1
	super_mutant_behemoth = 1
	gehenna_molech_tech = 1
	artillery_ammo_unlock_tech = 1
	mininuke_unlock_tech = 1
	skater_tech = 1
    rocket_skater_tech = 1
    texas_brotherhood_pa_tech = 1
    spec_ops_horses_tech = 1
}

set_politics = {
	ruling_party = ruler
	last_election = "2076.11.8"
	elections_allowed = no
}

set_popularities = {
	people = 0
	elites = 20
	intellectuals = 0
	ruler = 80
}
